Crysis 2 (PC, PC3, XB360)
Size: Full (disc game)
Release: March 22, 2011
Crytek’s latest PC punishing title is yet another incredible game in a series of industry-revolutionizing games. In those respects, it doesn’t disappoint. It is revolutionary, and it did make my computer cry for mercy.
Crysis starts off with you playing as a marine… you are quickly pwned by unnamed forces, and as you are fading in and out of consciousness, you see the Crysis dude fuck up an aerial assault unit with some big ass gun. After that, you do some weird flashback/parallel event thing, and now you are the Crysis dude. Starting out, you are in a building with bins full of corpses. After that, you play through the integrated tutorial all the while the game is setting the stage for the coming adventure by putting questions into your head that only playing on can answer. The story is thick and immersible and doesn’t reveal any secrets before it is time to do so. It keeps you guessing. From what I gather with my hands-on time, you are in NYC after some catastrophe that has rendered New York a no-go zone, populated by corpses, PMC’s and you. Here is a hint, the PMC’s don’t like you. So at the beginning, you are lead to believe that it’s some sort of virus outbreak, but that beckons the question: why are you and the PMCs ok? Also, I don’t know where this fits in, but I heard there were aliens…
Crysis has some awesome features, such as the ability to pick up and throw almost any small object. The stealth engine is pin-perfect. Its not like in Borderlands where if you can see your target, they know where you are. In Crysis, you can sneak up on your target and do a silent kill with your invisibility boon. Thats another high point of this game. This game suits may playing styles: weather you own at cover shooters, run-and-guns, stealth games, or CoD style stuff; you can play to your style in Crysis. The map layouts are varied and give you the ability to experiment with sniper-style gunning or sneaking around. Hell, for the most part, you don’t even have to kill anyone!
Additionally, the subtle nuances of this game are quite nice. The rendering filters set the mood for each scene, with coloring alteration, particle effects, and in-depth lighting coordination. NPC dialogue is insightful and actually worth listening to. It can actually give you an edge in the game, or help you understand the plot. The graphics themselves are just incredible. I couldn’t even play this on the best setting on my ass-whooping PC (i technically could play it, but the frame rate was too low for my liking). Crysis 2 would be very interesting to see on the consoles because the fixed nature of the platform gives the devs a better ability to optimize the game for optimum looks and playability. I usually don’t mention audio, as it usually isn’t a highpoint, but in Crysis, it IS worth mentioning. With well coordinated full orchestra compositions, its music that actually enhances the game instead of just filling your ears with noise. It isn’t exactly soundtrack worthy, but its pretty epic.
Demo: Yes! So far, only an online one on XBL.
Fucked-0-meter: [******-___] 6+1/2 out of 10
FU Rating: [********__] 8 out of 10
Final verdict: Definitely a shooter worth checking out. Its as core a shooter as you can get, but more enjoyable than you would imagine.