Sharp Shooter Review: Socom 4

Hot off the heels of our Killzone Sharp Shooter 3 review, we bring you our Playstation Move Sharp Shooter review of Socom 4! Read our in depth review for details on accuracy, how the game controls, and what the Sharp Shooter adds to the Socom experience.

Overall the Sharp Shooter rifle (which I’ll refer from now on as the SS Rifle) works very wonderfully with Socom 4, although it wont be as easy of a jump from Killzone 3 sharpshooting, to Socom 4. After playing Socom and becoming comfortable with the control method it’s quite clear that Socom isn’t trying to be easy as possible to get into control wise. Don’t let this put you off though because once you’re used to the controls everything feels surprisingly natural, and actually intelligently designed. The reason for this mainly is because you always have a lot of options in Socom 4, that’s because the game is highly tactics based (more on that in our regular review coming soon)
T button is for shooting, move button is for throwing grenades (or you can hold it down while targeting a tank to call in an air strike to wipe it out), hold triangle to bring up your weapons to switch to, square is for jumping/climbing,The left button on the dpad is used to tell blue team where to go, or who to target (blue team focuses on heavy weapons/close quarters) right on the dpad tells yellow team to move to, or take out a target (yellow team are essentially snipers) down on the dpad tells your team to regroup to you.
The X button is used to change from standing-crouching-lying face down.
L1 is used to aim (you can then click down on the analog stick to go turn your zoom into FPS mode, and L2 is used to quickly move the screen/trigger, it moves in the direction you’re tilting the gun.                    
There’s also a secret button I had no idea about that’s located on the bottom of the SS rifle, it’s called RL in the game, and you can hold it to either: pick up a weapon off the ground, or heal anyone on your team.
To reload move the handle part towards your chest. (pump the gun) and like in Killzone 3 to do a melee/silent kill you stab the controller forward.

So how does the motion sensing actually feel? Really really well done, the original settings are better than Killzone’s original settings but you’ll still wanna dial down the pointer or turn speed. Playing with the SS rifle in Killzone felt almost cheap, as if I had a huge advantage, fortunately that same amount of accuracy is indeed present in Socom 4, but it wont matter as much as in Killzone because Socom has you relying on your team A LOT, in fact sometimes you’ll outright avoid enemies in lieu of sending your teammates who unlike you can be revived.

I’m trying to save how the game play works, and feels for our regular review, but you should be aware that in Socom just because you, and your character are holding a gun, doesn’t mean he’ll get to use it often, because Socom strives for hyper realism where you can die in the blink of an eye, and that’s why you’ll push your team ahead of you often. This works both against, and for Socom. See it’s awesome to shoot shit up with your awesome oddly coloured glow orb rifle so that’s why it’s disappointing you’re not always engaged with the enemies, yet at the same time this hyper realism makes you appreciate how awesome it is to have an enemy sneak up on you, leading you to point, shoot, and pop a bullet in a dudes skull when you damn well know that if you didn’t have as good of a shot as you do, that corpse could just as easily been you, this really is the most realistic shooter (mechanics wise) I’ve ever seen.

Overall if you’re getting Socom 4 then I strongly recommend using the SS Rifle, it dramatically increases your accuracy giving you a great edge, plus it adds to the already extremely realistic war experience that is Socom. Only downside is that you’re not engaged in combat as often as you would be in your run of the mill shooter, yet you’re still utilizing the SS Rifles accuracy to direct your team, so expect to point the gun while barking at your soldiers often.

9/10
+Perfect accuracy, aiming, and movement works very well.
+Greatly adds to immersion due to how realistic Socom 4 is.
+Almost all controls on Sharp Shooter rifle utilized.

-Controls have a short learning curve
-Not personally engaged with the enemy as much as in other shooters.

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About Exovedate

Crude, and classy; professionally profane: Exovedate is the owner, and writer of Fucked Up Games.org, where he reports on the best in M rated, sexual, good gory, hilarious, controversial, games and culture. View all posts by Exovedate