Resistance 3 3D Review

Beauty given depth

While my Sharp Shooter review is delayed due to Resistance 3′s Move issues, what I can talk to you about is how Resistance 3 looks in 3D. So hit the break for this mixed bag review of 3D goodness.

When i first started playing Resistance 3′s campaign in 3D I was blown away….by how much cross-talk/ghosting there was! Holy hell that was ridiculous. See you start out basically in a hole in the ground, yet the character’s are all pale as….well someone who’s been living in a hole in the ground. When you have highly contrasting  colors cross-talk/ghosting is very noticeable in any 3D game or movie.

The cross-talk/ghosting is only noticeable in the incredibly dark areas where there’s nearly no light. Bare in mind you’d probably be able to prevent/limit the cross-talk/ghosting by lowering the 3D strength (I have it on the highest setting) why haven’t I lowered it? Because most of the game doesn’t suffer from these issues, and I’d rather experience the full 3D experience, rather than trying to compromise.

Before I move onto the positives of Resistance 3′s 3D experience, I’d like to also add that the game does have some flickering when looking at highly detailed objects in the distance. This isn’t a 3D issue, it’s just a general visual hiccup that’s present in a lot of games (including Motorstorm Apocalypse) nothing major but it’s just worth noting that as far as visual fidelity goes the game isn’t quite the Uncharted 2, or Killzone 3.

1:55 in, that grim looks about as badass as you can imagine in 3D

Well glad I got that out of my system, now time to sing some praise. This game is beautiful, this may sound odd right after calling it out on it’s visual short comings, but stay with me. Resistance 3 is a real treat to look at because of its art direction; the setting is a world ravaged by the Chimera, and thanks to the Terraformer we have a lot of incredible looking places to shoot Chimera in, with crazy weather you’d never see in real life. Does any of this mean anything 3D wise? I’d like to think so; see 3D helps you feel immersed in these beautiful settings, and really lets you look deeper into the picture, also the visual style of Resistance 3 is somewhat stylized so that everything on screen is a certain shade/color due to the weather, this makes for a very clean cross-talk/ghosting free 3D image (when you’re above ground)

Unfortunately there is very little instances where objects protrude out of your screen in a very noticeable way (cut-scenes use this hat trick a couple times), so like I mentioned before the 3D is simply there to give depth to the beautiful murky locations throughout the game. This isn’t too much of a surprise given how the game is a FPS.

Visually the game doesn’t make any compromises when playing in 3D versus 2D so you don’t have to worry that 3D will give you a lower resolution, or frame rate, so feel free to rack up your online kill count in the third dimension.

The cutscenes in Resistance 3 are very nice looking, but they look drop dead gorgeous in 3D, you feel like these highly detailed, and emotional real characters are standing right inside your TV, and 3D effectively gives you a window into their sad miserable lives. The cutscenes were obviously inspected well in 3D, because they stand out from the gameplay, as being perfect.

Does 3D add anything to the gameplay? At first I would of given you the regular spin that it adds to immersion, and thus entrenches you into the game world better, and this is still true, but I did actually notice a couple instances of 3D slightly enhancing the way I interacted with the game world.

Take for instance using the Auger weapon, sure you can tell generally how far away an enemy is by judging the size of their silhouette through a solid object, but with 3D I had a natural depth enhancement to this judgment. The better depth sense of course applies to all enemies whether Auger scoped or not, but being able to tell how far a 2D silhouette was, was sorta mind boggling for a moment, and stood out. An ironic example of the 3D helping out was when I was in a dark forest with snipers looking for me. In reality you can’t see a laser beam, you can only see the end of it/the object being illuminated, but of course this doesn’t apply for most video games. I was actively able to tell how far away the beam was, and how far I could push further before being detected by the snipers while only seeing the shaft of the laser sight (sides were blocked by trees)

Resistance 3′s 3D overall adds a lot to the visual experience, and enhanced what’s already a terrific game. However the cross-talk/ghosting is among the worst I’ve seen (if you read my previous 3D reviews you’ll notice I rarely encounter cross-talk/ghosting) and it keeps the game a step away from 3D perfection.

Setup:

I have a Samsung PN51D550 I’m using the SSG-3100GB Glasses I put Resistance 3′s 3D effect to full strength, and I put my TVs 3D perspective to 0 (default)

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About Exovedate

Crude, and classy; professionally profane: Exovedate is the owner, and writer of Fucked Up Games.org, where he reports on the best in M rated, sexual, good gory, hilarious, controversial, games and culture. View all posts by Exovedate

  • hawkboi

    Your tv must be rubbish…try a dlp 3d projector. Zero ghosting on any game i’ve played inc. res 3.

    • Exovedate

      I have essentially 0 ghosting on every other game I’ve played/reviewed (which is much better off than most people as far as I hear)

      That being said; fuck you and your fancy 3D projector ;)

      • DEADMONKEY

        LOL YOUR A LIAR SAMSUNG IS THE WORST 3D TV PANASONIC BEING THE BEST FOLLOWED BY SONY LCD AND DLP SUFFER FROM BAD CROSS TALK KNOWN FACT PLASMA THE BEST WAY TO GO TILL ORGANIC LED HITS THE SHELFS

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  • http://www.squidoo.com/polk-cherry-tsi400 polk tsi400

    Thanks for the review…i have not been a fan of 3d for movies or games..been on then fence on whether 3d could really enhance any game…until we don’t have to wear glasses, I don’t think any 3d game can be immersive

  • david

    Never ever ,EVER mention Cross talk in a review unless your comparing screens shots. You should head over to http://www.S3Dgamerzone.com and watch some of his 3D reviews, they are very well done.

    • Exovedate

      I disagree….with pretty much your whole message. I understand cross-talk is different per tv, but I did post my setup, and I believe that’s helpful so a person can get an idea of how much cross-talk to expect by comparing their TV’s specs to my own. Cross-talk is a big deal, and hindrance to many gamers.

      And that site looks like it hasn’t been updated since april, I typed 3d review into the search, and the only 3D review he has is for Toy Story 3.

      • eha

        I have to agree with you.. just played it for the first time in 3d and underground even the reticule has a weird ghosting on my tv… outside is ok, but down below it sucks…

      • Exovedate

        It’s mind boggling how bad it is seeing as how the game opens in that area, and I’ve seen plenty of games do dark areas well (Uncharted, GOW collection) darkness is definitely harder for 3D (Socom’s night stages had ghosting on maxed 3d settings) but Resistance 3′s underground is probably the worst I’ve seen.

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  • Ian

    After reading the FUG review of Resistance 3 in 3D, I was dumb founded at the annotations on cross-talk. I decided to throw the game in again and scrutinize the 3D. Which I am glad to account has zilch, zero, nada in the department of cross-talk. 3D Cross-Talk, or ghosting as it’s sometimes referred to, has more to do with hardware and/or eye sight than with the media content. Not everyone has 20/20 vision and even if you do, not everyone’s eyes are the same, nor do they perceive images the same. Also, hardware is never the same and varies from technology, manufacturer and models. I myself played Resistance 3 in 3D on my Optoma DLP HD66 projector using the Optoma 3D-XL adapter and Optoma ZD101 DLP Link glasses. Now, I have seen ghosting, but not with Resistance 3 or any other console game for that matter. The 3D image with Resistance 3 is mediocre, I wouldn’t call it rich and it’s definitely not poor, mediocre is the best way to describe the experience. Whereas, other games such as Motorstorm Apocalypse have tremendous depth and pop out, Resistance 3 has neither. In fact, Resistance is quite mild with its 3D rendering. You can defiantly see the depth between objects, for example when traveling through a field which actually appears to be a journey rather than a routine. But the full range of depth just isn’t here, not that this is a bad thing. Pop out is non-existent, which is to be expected these days. I actually prefer the average presentation of depth with Resistance for a FPS that is, since it lends itself better to the fast paced nature of the game. It actually depends on the game genre, for example a FPS you really want 3D to enhance to the experience but not be the experience. But other genres like racing, I would advocate the opposite. And that’s where Insomniac has nailed the experience. Most games this generation take a resolution hit when rendering in 3D, this is the lack of power from the consoles. However, Resistance doesn’t or at least I didn’t notice any loss in resolution. And while playing Resistance on a DLP projector on a 106” screen, resolution drops are clearly evident. The Resistance series has never been at the top when comparing graphics but has that art style that is artistically pleasing. Overall I would give Resistance 3 in 3D a solid 8/10 and a must buy for any PS3 owner (3D or not)

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