While my Sharp Shooter review is delayed due to Resistance 3′s Move issues, what I can talk to you about is how Resistance 3 looks in 3D. So hit the break for this mixed bag review of 3D goodness.
When i first started playing Resistance 3′s campaign in 3D I was blown away….by how much cross-talk/ghosting there was! Holy hell that was ridiculous. See you start out basically in a hole in the ground, yet the character’s are all pale as….well someone who’s been living in a hole in the ground. When you have highly contrasting colors cross-talk/ghosting is very noticeable in any 3D game or movie.
The cross-talk/ghosting is only noticeable in the incredibly dark areas where there’s nearly no light. Bare in mind you’d probably be able to prevent/limit the cross-talk/ghosting by lowering the 3D strength (I have it on the highest setting) why haven’t I lowered it? Because most of the game doesn’t suffer from these issues, and I’d rather experience the full 3D experience, rather than trying to compromise.
Before I move onto the positives of Resistance 3′s 3D experience, I’d like to also add that the game does have some flickering when looking at highly detailed objects in the distance. This isn’t a 3D issue, it’s just a general visual hiccup that’s present in a lot of games (including Motorstorm Apocalypse) nothing major but it’s just worth noting that as far as visual fidelity goes the game isn’t quite the Uncharted 2, or Killzone 3.
1:55 in, that grim looks about as badass as you can imagine in 3D
Well glad I got that out of my system, now time to sing some praise. This game is beautiful, this may sound odd right after calling it out on it’s visual short comings, but stay with me. Resistance 3 is a real treat to look at because of its art direction; the setting is a world ravaged by the Chimera, and thanks to the Terraformer we have a lot of incredible looking places to shoot Chimera in, with crazy weather you’d never see in real life. Does any of this mean anything 3D wise? I’d like to think so; see 3D helps you feel immersed in these beautiful settings, and really lets you look deeper into the picture, also the visual style of Resistance 3 is somewhat stylized so that everything on screen is a certain shade/color due to the weather, this makes for a very clean cross-talk/ghosting free 3D image (when you’re above ground)
Unfortunately there is very little instances where objects protrude out of your screen in a very noticeable way (cut-scenes use this hat trick a couple times), so like I mentioned before the 3D is simply there to give depth to the beautiful murky locations throughout the game. This isn’t too much of a surprise given how the game is a FPS.
Visually the game doesn’t make any compromises when playing in 3D versus 2D so you don’t have to worry that 3D will give you a lower resolution, or frame rate, so feel free to rack up your online kill count in the third dimension.
The cutscenes in Resistance 3 are very nice looking, but they look drop dead gorgeous in 3D, you feel like these highly detailed, and emotional real characters are standing right inside your TV, and 3D effectively gives you a window into their sad miserable lives. The cutscenes were obviously inspected well in 3D, because they stand out from the gameplay, as being perfect.
Does 3D add anything to the gameplay? At first I would of given you the regular spin that it adds to immersion, and thus entrenches you into the game world better, and this is still true, but I did actually notice a couple instances of 3D slightly enhancing the way I interacted with the game world.
Take for instance using the Auger weapon, sure you can tell generally how far away an enemy is by judging the size of their silhouette through a solid object, but with 3D I had a natural depth enhancement to this judgment. The better depth sense of course applies to all enemies whether Auger scoped or not, but being able to tell how far a 2D silhouette was, was sorta mind boggling for a moment, and stood out. An ironic example of the 3D helping out was when I was in a dark forest with snipers looking for me. In reality you can’t see a laser beam, you can only see the end of it/the object being illuminated, but of course this doesn’t apply for most video games. I was actively able to tell how far away the beam was, and how far I could push further before being detected by the snipers while only seeing the shaft of the laser sight (sides were blocked by trees)
Resistance 3′s 3D overall adds a lot to the visual experience, and enhanced what’s already a terrific game. However the cross-talk/ghosting is among the worst I’ve seen (if you read my previous 3D reviews you’ll notice I rarely encounter cross-talk/ghosting) and it keeps the game a step away from 3D perfection.