Games that give players the freedom to tackle a situation in a multitude of different ways aren’t particularly common, with linear highly polished experiences often hogging the limelight; so when a game does put you completely in charge of how a situation turns out, it’s really quite refreshing.
Playing as a supernaturally charged assassin, Dishonored looks to be a great example of a title that affords gamers more situational control than they may know what to do with, and that’s a good thing; there’s nothing more frustrating than when a game forces you to complete an objective in a way that doesn’t make sense to you as a player.
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