Zombie Driver (PC)
Developer: EXOR Studios
Release Date: Dec 4, 2009
Size: about 900 Mb
Mush some zombie bitches
Zombie driver is a mash-up of quite a few interesting concepts. It brings together all the fun of a top-down zombie shooter, an arcade style racer, and a mission based campaign. Now your first thought should definitely be, “the fuck? Top down zombie racer shooter?” That was my initial reaction too, but they made it work!
The story in this game is little to none, but there is one. There are missions, campaigns, side quests, money, unlockables, and upgrades! The game starts out with you in your taxi being instructed to go clear an area outside of a building and wait for the people inside the building to pile into your car. You then take them back to your safehouse where they reward you with $$ and sex! Ok, I made up the sex bit, but really, It would make sense. I mean if someone saved me from deadly zombies, I would probably blow them if they wanted! Apparently the developers have more scruples than I do though.
The fun part of this game is its arcade style gameplay. You can boost, ram, burn out, and shoot stuff. Your car can hold one weapon at a time though. I would have liked the ability to cycle through weapons… There are quite a few weapons with various advantages, disadvantages, and attributes. The missiles have a blast range, but you can’t hold very many. The machine gun has a lot of ammo, but is far less powerful than any other weapon. Each and every weapon has an upgrade tree that lets you make your favorites even more fun to use. You can also unlock other cars, also with proprietary advantages and disadvantages. For example, the bus can hold a shitload of survivors, but maneuvers like a fucking whale in a sewer. That’s another important think. Survivors can only last so long in their hobbles before the zombies break in, so you need to book your ass over to each location before the zombies get them. Unfortunately, you need to think before each mission… how many survivors are there, how many can my car hold, how far is each location to drive to, and how fast can said car go. These are a few important ones. Through trial and error you can find the best car for the job. It can get a little tedious at times, but the new equipment is always worth the work. There are a plethora of zombies to fuck with in this game. Hoards can get on the up sides of hundreds! Things get tricky when they get to close to you and surround you. Without momentum, you are fucked. The graphics and sound in this game are fine. No real fanfare, but definitely not a detriment. There is a lot of gore, but the camera is pulled so far back most of the time that you never really get to see it. The real shining point of this game is the ingenuity of the gameplay. When I first started playing, I thought about how much better it would be with a gamepad. I was thrilled when they released support for USB gamepads! Unfortunately, the controls don’t work properly. The game won’t accept multi-button input. I hope they fix this, as it would REALLY set the game ahead if it could be played with a dual joystick system. I truly think this game would play best on the consoles, but as the game is both indie developed and underappreciated, I can’t see a PS3 release any time soon.
Another highpoint of the game is its other features besides campaign. There is a top-down multiplayer and local racing mode where your goal is to be the first one across the finish line. The zombies act as road hazards and speedbumps. Another mode is Arena. You get to run amuck in a small area to see how many zombies you can kill before they total you and eat your internal organs. I really like that mode. All I all this game has immense replay value and can keep you entertained for an extended period of time for the price
F-0-Meter: [****______] 4 out of 10
FU Rating: [*******___] 7 out of 10
Final Verdict: I love this game. It’s a permanent piece of my collection that I play on a regular basis. Its definitely worth at least demoing.