Tag Archives: shooter

FU Review: Homefront

Homefront (PC, PS3, XB360)
Studio: Kaos
Size: Full disk (about 8 gigs)
Release: March 15, 2011

Invaders must die!

Homefront is one hell of a ride. Its an intense, balls-to-the-wall action game that is frenetic, fast paced, and very much enjoyable! During my test-run I got to play through the first two levels and from what I could see, Homefront is every bit the game I have been anticipating… Maybe even more.

The game was written by John Milius, who co-wrote Apocalypse Now and wrote/directed Red Dawn. That says a lot right there. In the very first cutscene, the game gives you a very clear understanding of the predicament the US is in. Its royally fucked. North and South Korea have joined forces under Kim Jong Eils’ son’s regime. Over the span of 14 or so years, Korea’s power increases as America goes down hill. It culminates in Korea occupying the US. When your player comes into the picture, he is being forced out of his residence by Korean Peoples Army personnel into a bus. As you ride down the street with several other prisoners, you look out the window at the horrors taking place in your hometown: Montrose, Colorado.

Homefront is a very aesthetically pleasing game. If you combined Call of Duty: Black Ops with Resistance 2, Homefront is what you would get. The level design consists of you fighting your way through back yards, destroyed houses, urban streets, and any shit left in the wake. In one area, I had to walk through a destroyed airplane IN someones back yard. The shards of metal and wiring jutting from the planes fuselage was very cool looking. As for particles and filters, Homefront didn’t leave them out in the cold. In fact, they are used quite liberally throughout the game. The shaders and textures are high quality, but not incredible. They are about on par with the bitmaps in Killzone (If you looked really close at anything in Killzone, you know what I’m talking about). As far as character design… its ok, but it sure isn’t Uncharted. Here is a pointer, don’t look at child models… You will find yourself wanting to shoot them. As far as gameplay goes, there are quite a few weapons. All of which are VERY satisfying to use. They look good and represent real guns. You get grenades and C4, but I think the best thing is Goliath. Goliath is a minigun-wielding, rocket firing UGV. You have a designator. he has the firepower. together, you fuck shit up and watch Koreans fly while screaming funny little death screams.

As far as the technical aspects of the game…. Well lets just say, I hope some patches come out fast. I did my game test on the PC and had a plethora of problems. Lets start with the audio. All the minor sound effects (wind blowing, fire crackling, footsteps) were WAY louder than the characters voices. Whenever I brought up the menu, it would regulate the audio for a few minutes till it would fall back into disarray.  Even though the sound equality was balls out-of-wack, they still sounded pretty good. The optimization was awful. I’m going to assume that its system-specific. On my system, I couldn’t hardly play the game on the lowest settings. Knowing that this must be bullshit, I pumped it up to full throttle and it worked great… I don’t even want to fucking think about how that worked. Other than that, the controls were tight and worked perfectly. For a cover based, headshot style shooter, its very important to have pin controls. If I may say, these controls were indeed pin. Everything snapped well, heads were easily visible, camera drift was well calculated. It was good. Over all (except for a few bugs that I would assume are specific to PC) the game is almost perfectly crafted. No falling through the floor like in Wet.

As for how M it is… Its M. quite M. While on the bus at the beginning, I didn’t even notice that anything important was going on outside until I heard a gunshot and blood splattered all over the window. After that, I noticed mothers and fathers being gunned down in cold blood as their child watched in horror. Screams and crying could be heard at any moment. Body bags everywhere. rotting corpses. The blood that comes off enemies is stringy as visceral. I didn’t notice any gore, but hey, it wasn’t missed very much. According to ESRB, you wont get any decapitation surprises either as the rating only contains “Blood, Strong language, and Violence”. There is language too. Everyone says Fuck. I liked that. Fuck is a fun word. All in all, this game isn’t as gory or disturbing as it is scary and disconcerting on a very deep level. I got shivers several times during my play. The game is scary because all of what happens is ENTIRELY POSSIBLE.

Demo: None. I doubt there will be one either.

Fucked-0-meter:     [*******-__]     7 and 1/2 out of 10

FU Rating:                  [********__]     8 out of 10

Final verdict: This game may actually be too much for some players. Its real. Its in your face. Its fighting in your fucking back yard! I advise this game very heartily.

FU Crystal Ball; Call of Juarez: The Cartel

Thats right! Ubisoft is working on another Call Of Juarez game. This one looks vastly more interesting as it has an epically unexplored story angle:

Modern day cowboys!

That pushes all the right buttons for me, I can tell ya!  Here is the Ubisoft press release

AN FRANCISCO – March 3, 2011 – Today Ubisoft announced product details for Call of Juarez®: The Cartel, set to launch Summer 2011. As the third game in the award-winning Call of Juarez series, Call of Juarez: The Cartel is being developed by Techland® for the Xbox 360® video game and entertainment system from Microsoft, the Sony PlayStation®3 computer entertainment system and Windows PC.

Call of Juarez: The Cartel keeps the unique themes of the Wild West intact while taking gamers on an action-packed adventure set in present day. As with past Call of Juarez games, Call of Juarez: The Cartel is from inception to execution, a Western shooter.

Call of Juarez: The Cartel has a deep and gritty storyline that begins with a fictional drug cartel bombing a U.S. law enforcement agency, devastating the building and killing hundreds of people. The attack is a surprise, leading the U.S. to believe that cartel members had somehow infiltrated federal agencies. In a last-ditch effort, the U.S. puts together a special task force to hunt down and stop the drug cartel. The task force consists of:
- Kim Evans, a gang-affiliated street kid-turned-FBI agent
- Eddie Guerra, a DEA agent with a chronic gambling habit
- Ben McCall, a brutal LAPD detective and descendant of Ray McCall from the original Call of Juarez

As the task force trio searches for the head of the cartel, they’re confronted with a variety of challenges that take them on a journey from Los Angeles, California, through Arizona and New Mexico to Juarez, Mexico. To complicate things further, Kim, Eddie and Ben each have their own personal challenges and demons to face, which makes for a complex and high-adrenaline gaming experience driven by a rich storyline evident throughout the Call of Juarez franchise.

Key features include:
- Three player online co-op with Kim Evans, Eddie Guerra and Ben McCall
- Gamers can play the entire campaign with each of the three characters; each character has his/her own unique story and ending
- Huge selection of weapons including pistols, machine guns, sniper rifles, anti-air weapons and more
- Wide variety of maps and missions including punitive raids, witness protection, undercover missions, and car chases

Additional information will be revealed soon, including details about multi-player and a twist on the three-player co-op storyline.

For more information, to view the trailer, and to pre-order, please visit: http://www.callofjuarez.com and http://www.facebook.com/callofjuarez.

I can’t fucking wait!

Yakuza: Of The End Looks Familiar

When I say Yakuza, you probably think of Japanese gangsters doing what gangsters do best: murder, extort, persuade, and sell drugs/women. Well Yakuza: Of The End says “Fuck that shit man. Zombies where its at!”

The oldschool styles of the franchise fall to the wayside to make way for… well this big fellow here:


Because, lets face it, this dude needs a lot of space. All in all, it looks very Left for Dead-esque. But when you think of it, could you ask for a better crossover? I mean mobsters versus fucking zombies? Its in-fucking-credible that the developers had the balls to go so far off into left field with their franchise! I cant wait for the North American port.

Oh and by the way, a demo for this game is already available on the PSN.

Thats right! As of today, you can download the zombie-infected demo! Its hidden though. What you need to do is create a Japanese PSN ID and log onto their store. Only then can you download this tasty rotting morsel and test it out. Keep in mind that you will have no fucking clue whats going on however, because its in Japanese…

P.S. Good luck navigating their fucking weird PSN Store.


Resistance 3 Online Shrinks

Tis true! The R2 online player count was up to 40 people per match. R3 is going to have 16… You may be asking why? Well its because the developers felt that R2′s online was a little to frenetic and mayhem-filled, so now they are focusing on smaller, more focused, more tactical online gameplay. Anyway, Insomniac released this trailer that shows what I’m talking about. The chaos has been assembled and condensed so now, you can focus on outsmarting your opponent, as opposed to the old who-sees-who-first style.

HL2 Mod gone too far?

Fucking no! Too far? NEVER!

Well… maybe… this one is pretty bad. I was recently made aware of a Half-Life 2 source mod that has been generating a huge amount of controversy for its “sick” subject matter. School Shooter: North American Tour 2012 is a first-person-shooter in which the goal is to get angry, pack heat, and shoot up a school full of innocent civilians.

Is it tasteless? Yes. Is it offensive? Undoubtedly. Is it downright fucked up? Oh hell yes! I may just have to download this… JUST AS A PROFESSIONAL CURIOSITY THAT IT *Cough*

Eww.. Kid Brains

According to The Escapist, the only thing School Shooter has done successfully is to offend everyone. I’m afraid to say that in this alleged achievement, the developers have failed, for I (or we, because I’m sure my associates are interested too) am/are not phased in the least. In fact, I applaud the gall of the people in charge.

I like dark humor and I enjoy tasteless fun. I loved Postal many years ago when it first came out. I love dark humor. When I was wee high to a piss-ant (young) I used to watch MASH. For being so young, I believe that set me up to enjoy dark humor that makes light of death, though balanced with respect. I can understand how some people would find this horrific. Many people have been directly effected by school shootings. So I weigh this in equal proportions as artistic self expression as media, and as something that probably shouldn’t exist. So, if you are playing/plan on playing this, enjoy it! Just remember that it isn’t a fucking joke. would you want your little kids shot by some depressed fuck-up?

A mark of maturity is the ability to accept the immature. A mark of intelligence is to tolerate, perhaps even enjoy, the stupid. I’ve always believed that, and I stand by it. I believe it takes a lot more intellectual strength to think, “This is dumb and offensive, but it’s entertaining, so who cares?” Despite its dark premise, School Shooter might actually be a fun game, and I find it infantile to completely write it off just because of the subject matter. So take it with a grain of salt.

If you’re old enough to read this, there’s a huge chance that you’ve enjoyed countless things that have upset somebody else. With that in mind, where does one draw the line? Do we say “Well, war and cop-killing in Liberty City is fine, but rape and schools are totally off limits because we must think of the victims.” What about the victims of war and street crime? Why don’t they get considered? Once we start deciding some subjects are cool and others are off-limits, we start a chain-reaction that can only be ended with the eradication of all forms of entertainment.

I’ve said it before, and I’ll say it again — if people stopped making things because they might offend someone, we wouldn’t have ever developed a culture to call our own. Progress in entertainment would never have been made. We’d still be watching Victorian melodramas where women couldn’t even show so much as an ankle without getting censored. And even those might upset somebody, so maybe we’d have just scrapped entertainment altogether. And jokes. And conversation of any description.

It’s not like School Shooter is ever going to be in the vanguard of a great cultural revolution. It is, at the end of the day, a simple Half-Life mod that is probably getting a little bit too much attention. However, its right to exist is something that we gamers, regardless of our opinions on art and social acceptance, should champion. Anything less than total support for this game’s existence is an admission that videogames aren’t allowed to be anything other than silly toys about space marines and hedgehogs.

You want videogames to be “accepted” and “taken seriously”? You want videogames to be discussed with the same amount of respect as art? Well, be a fucking adult and learn to accept that sometimes, art does things you’re not going to like, and sometimes it’ll outright offend you.

With that note, here is the download link to the mod. Remember, you need HL2 to play this. Enjoy the art, just don’t get a hard-on from it. You have problems: http://www.moddb.com/mods/school-shooter-north-american-tour-2012

FU Review: Painkiller Redemption

Painkiller Redemption (PC)
Studio: JoWood
Size: Downloadable (about 2 gigs)
Release: February 25, 2011

Prepare thineself to go to Hell… And fuck some bitches up!

Look at those sexy beasts

Painkiller Redemption is the newest title in a line of run-and-gun shooters that have you going to hell to correct some shit. The tagline for one of the games was “Heaven has a hitman.” In the Painkiller universe, you play through hoards of blood thirsty demons. By play of course I mean rip their fucking heads off. This game is gory, gritty, violent, and very satisfying.

Much like its spiritual siblings (Serious Sam, DreamKiller, etc..) Redemption consists of you playing through arena style, wave based combat with an armory of guns stored in your ass. You can flip through your guns at any time as you start out the game with all of them. All you really need to do is collect ammo, souls, and cash… I have yet to figure out what the cash is for. Redemption sports some of the most incredibly intense wave-based combat I have ever seen. You can literally kill ten-thousand enemies in one level. Its like a fucking mosh pit. Explosive weapons come in handy… The main upside to this game verses its predecessors is that you get to play as both the past heroes (or vilains depending on your religious affiliations). Thats good because each dude has his own set of weapons to fiddle with. Double the weapons, double the carnage!

Painkiller Redemption is hard. Its very hard… Ney, challenging even! I had to play it on Normal difficulty (I’m usually a Hard player). I feel shame over this. This game hath shamed me…

There apparently is a story that goes along with this game, but who really gives a shit? Apparently not the developers. They focused all of their attention into level design and spawn points. The graphics in this game are like something from the cutting edge of 2006. It doesn’t matter though. They are good enough. The pollies don’t jump out at you, and it goes up to 1920 x 1080 and thats all that matters. There is little to no dialogue or cutscenes to speak of. Likewise, there is very little cinematic effect in the game. No filters, no environmental traps or scripted assets, nothing fluffy. Its pretty bare bones. What is in the game is a chugging heavy metal soundtrack that morphs to the action at hand. I like that.

The gore in this game is pretty gratuitous, even though the bangles are not very detailed. If this game WAS to be highly detailed, the graphic gore would turn your stomach. But like I said, its 2006 gore. The enemies are kind of spooky, but not really disturbing. some are quite repulsive, but not scary. The concept is a bit blasphemous so if you are a bible thumper, you probably don’t want to play this game.  The weapon design is solid. All weapons have primary and secondary function which is fun, but you have to collect separate ammo for both functions.

what a small hoard you have there

Demo: Not yet, but almost all the other Painkiller games have one

Fucked-0-meter:     [******____]     6/10

FU Rating:                  [******____]     6/10

Final Verdict: This game isn’t exactly coming from a classic franchise. It isn’t exactly up-to-date. It isn’t a greatest hits kind of game. It IS however worth playing. That and its only five dollars on Steam!

Brink new trailer

I feel like a schoolboy about to embark on the wondrous adventures of summer! But then I look at the calendar and realize how much more I have to wait. I have been waiting for Brink since it was announced at E3 2010. Well anyways, its almost here… sort of. And on top of all that, those bastards keep throwing it in our faces with ingeniously well timed trailer releases. A new one was just released and follows this post I personally am very partial to shooters with personality. Art mixed with innovation turns me on baby. With its SMART (smooth motion across random terrain) engine, Brink will feature parkour in heavy amounts. My brother is a hardcore traceur so I am very interested in seeing how accurate Brink’s parkour actually is. It comes out on May 17, 2011 on PC, PlayStation 3, and Xbox 360.

FU Review: Crysis 2

Crysis 2 (PC, PC3, XB360)
Studio: Crytek
Size: Full (disc game)
Release: March 22, 2011

Crytek’s latest PC punishing title is yet another incredible game in a series of industry-revolutionizing games. In those respects, it doesn’t disappoint. It is revolutionary, and it did make my computer cry for mercy.

Fuck shit up, bionically

Crysis starts off with you playing as a marine… you are quickly pwned by unnamed forces, and as you are fading in and out of consciousness, you see the Crysis dude fuck up an aerial assault unit with some big ass gun. After that, you do some weird flashback/parallel event thing, and now you are the Crysis dude. Starting out, you are in a building with bins full of corpses. After that, you play through the integrated tutorial all the while the game is setting the stage for the coming adventure by putting questions into your head that only playing on can answer. The story is thick and immersible and doesn’t reveal any secrets before it is time to do so.  It keeps you guessing. From what I gather with my hands-on time, you are in NYC after some catastrophe that has rendered New York a no-go zone, populated by corpses, PMC’s and you. Here is a hint, the PMC’s don’t like you. So at the beginning, you are lead to believe that it’s some sort of virus outbreak, but that beckons the question: why are you and the PMCs ok? Also, I don’t know where this fits in, but I heard there were aliens…

Crysis has some awesome features, such as the ability to pick up and throw almost any small object. The stealth engine is pin-perfect.  Its not like in Borderlands where if you can see your target, they know where you are. In Crysis, you can sneak up on your target and do a silent kill with your invisibility boon. Thats another high point of this game. This game suits may playing styles: weather you own at cover shooters, run-and-guns, stealth games, or CoD style stuff; you can play to your style in Crysis. The map layouts are varied and give you the ability to experiment with sniper-style gunning or sneaking around. Hell, for the most part, you don’t even have to kill anyone!

Additionally, the subtle nuances of this game are quite nice. The rendering filters set the mood for each scene, with coloring alteration, particle effects, and in-depth lighting coordination. NPC dialogue is insightful and actually worth listening to. It can actually give you an edge in the game, or help you understand the plot. The graphics themselves are just incredible. I couldn’t even play this on the best setting on my ass-whooping PC (i technically could play it, but the frame rate was too low for my liking). Crysis 2 would be very interesting to see on the consoles because the fixed nature of the platform gives the devs a better ability to optimize the game for optimum looks and playability. I usually don’t mention audio, as it usually isn’t a highpoint, but in Crysis, it IS worth mentioning. With well coordinated full orchestra compositions, its music that actually enhances the game instead of just filling your ears with noise. It isn’t exactly soundtrack worthy, but its pretty epic.


Demo: Yes! So far, only an online one on XBL.

Fucked-0-meter:     [******-___]     6+1/2 out of 10

FU Rating:                  [********__]     8 out of 10

Final verdict: Definitely a shooter worth checking out. Its as core a shooter as you can get, but more enjoyable than you would imagine.

Crysis 2 Demo for Xbox

Crytek and EA have released a demo for Crysis 2!  This is news to me because… well… I don’t own an Xbox. The demo will be online multi-player… not a story snippet. That seams to be the thing to do these days, eh? I guess multi-player demos are easier to package considering online is stand-alone from most single player game even though they are packaged together. Anyway, I am very pleased to hear that there will be a demo because its rather well known that Crysis was slated PS2 and Xbox, but scrapped because it was so infinitely inferior to the PC version that it was insulting. This will give us a chance to make sure it WORKS on consoles before we buy it.

Unfortunately for PS3 owners (and some Xboxers), the demo is available on the XBL for Gold members. I guess PS3 and PC players will have to rely on reviews.

Read the whole article posted by Crytek here!


Sniper: Ghost Warrior

Sniper: Ghost Warrior (PC, PS3, Xbox 360)     Studio: City Interactive     Size: Medium Large/billed as a full game but only about 7 gigs.     Release: 2010 (PC and 360), 2011 (PS3)

Sniper: Ghost Warrior has been out for a while (almost 8 months). The reason why I bring it up now is because it is finally getting its tri-console debut. It will soon be available on PS3, PC and 360!

On with the review!

In S:GW, you play as a master sniper sent on various military missions to maintain global peace. It would just be an average, run-of-the-mill, Mil-Sim shooter if it were not for the added sniper-esqu facets of the game. You don’t get machine guns and you don’t make hip-shots. You scope, aim, calculate the wind, hold your breath, and let fly your lead doom. With a wide selection of sniper rifles and pistols, you can, to some degree, select how you execute your hits. The maps are laid out rather well so that you can snipe effectively and enjoy doing it, though there are some parts that are rather awkward. those need either skill or patience… I had patience.

S:GR Isnt all that fucked up. There is blood and a mild amount of gore,  but its not excessive (caughDEADSPACE2caugh). Its just enough to be satisfying. The best scenes are following a perfectly shot bullet from barrel to forehead and beyond. Like in this scene here:

BOOM, headshot

Expansive maps are expansive

Price: $30 USD on Steam. Probably more for consoles.

Demo: Yes! (PC version)

Fucked-0-meter:     [*****_____]     5/10

Final Verdict: All in all its a pretty good game. It isn’t Incredible by any stretch of the imagination, but it sure is fulfilling. If you have a predisposition for snipers, then you would probably do good to look into getting this game.


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